Building entrepreneurial skills and future readiness

An in-school program for grades 3–12

Twenty structured sessions that take students from their first idea to a final pitch, run inside the school without adding to the teaching load.

Hands-on structured learning Building a real business Using cutting-edge AI to bring ideas to life High-impact Shark Tank-style final pitch

What students learn

A student presenting their startup plan on an auditorium stage to an audience of fellow students following along on open laptops.
Class of 2026

The five stages

From first idea to pitch day

The experience

The Shark Day Experience

    They came in with an idea.

    They leave knowing what it takes to build something real.

    Bring this program to your school

    Modules, instructors, and assessment are ready. All you provide is a slot in the academic calendar.

    Enrolment open for the next cohort
    Class session

    How a partnership begins

    Introductory session

    We map your grade levels, student numbers, and the schedule available at your school.

    Program blueprint

    You receive a full 20-session plan with its modules and assessment format.

    How the program runs

    1. 1

      Mindset orientation

      Students spot opportunities around them and learn to treat problems as starting points.

    2. 2

      Framing the problem

      User interviews, needs mapping, and sharpening the core question.

    3. 3

      Building a prototype

      From sketch to simple prototype, tested with prospective users, then refined.

    4. 4

      Final showcase

      A presentation to mentors and the school, closing with certification and portfolio.

    Curriculum by grade level

    Grades 3–5 · Foundation

    Entrepreneurship

    Recognising the needs of people nearby and turning them into simple ideas.

    Financial literacy

    First concepts of money: saving, trading, and setting a sensible price.

    Technology

    Basic digital tools for putting together a story and a simple presentation.

    End result

    An idea poster and a group presentation in front of the class.

    Grades 6–8 · Exploration

    Entrepreneurship

    Drafting a simple business model and testing its assumptions with real users.

    Financial literacy

    Calculating capital, cost, and margin for a small venture idea.

    Technology

    Design tools and generative AI to speed up prototyping.

    End result

    A prototype tested with at least ten prospective users.

    Grades 9–12 · Execution

    Entrepreneurship

    Small market tests and reading the results to improve the product.

    Financial literacy

    Financial projections that hold up in front of a panel.

    Technology

    Building and publishing a simple digital product.

    End result

    A portfolio for university admission or internships.

    What students learn, subject by subject

    Every subject has clear outcomes that can be assessed.

    Learning outcomes

    Learning outcomes

    Students do not leave with ideas alone — they leave with proof of their work.

    The shift we are living through

    Why these skills matter more each year, and why school is the best place to start.

    Tools they master

    Schools

    Showcase from a previous cohort

    Program summary

    20 sessions, in school,
    grades 3–12

    20 sessions In-school Grades 3–12 Nationwide

    Certification & portfolio

    Every student completes a portfolio of their working process — not only the final result, but the versions that failed and what they learned from them.

    Mentorss leave written feedback, and the school receives a capability map for each student at the end of the program.

    Request a sample portfolio

    Closing the program

    The final showcase

    Students present a tested idea to mentors, teachers, and parents — including what worked and what failed along the way.

    Open presentation

    Attended by the school and parents.

    Mentors feedback

    Written notes for every team.

    Student presentation

    What students take home

    01

    Build a Venture

    Turn an idea into a real business.

    02

    Harness AI

    Use the latest AI tools to build faster, smarter and more creatively.

    03

    Create Something Real

    Design a product, build a prototype and test it with real people.

    04

    Think Like a Founder

    Understand customers, money, branding, growth and the decisions behind a business.

    05

    Take the Stage

    Pitch their venture in an unforgettable Shark Tank-style finale — to an audience beyond the classroom.

    Bring this program to your school

    Tell us your grade levels and student numbers.

    We will send back a draft schedule and its modules.

    Office

    Jakarta, Indonesia

    Email

    hello@example.com

    © SEED PrivacyTerms